The in game menu 'Super Smash Bros.' uses is percentage base, i have thought to try that concept myself i'm sure it could work, but there is always the good old health deduction, that has worked for alot of games like 'Battlefield 2, Star Wars Battlefront and World of Warcraft' there are alot of other games that use it as well, so it is reliable. Though percentage increase could have a different effect on the gameplay mechanic.
Since the game is in a 3D World split screen has always been used upto four players like 'Crash Bash, Mario Kart Wii and others' that is why the character you are is a bigger icon to the others, this shows exactly what 'Super Smash Bros.' interface shows. To the left of each icon there is what weather effect is in play at the moment, see the thunder clouds this means the 'Thunder storm' effect is play. In the middle is where your character goes, and above is your name, notice the arrows above your opponents this is telling you where they are and what type also. Lastly the timer to the top right hand side is how long is left for the match.
Maybe this interface should also show how many kills have happened through time. This interface design looked good with 'Super Smash Bros.' I changed it match the elemental colours.
The reason for this interface is that it is simple and shows everything that is needed through the game, making sure you know what your opponents have too.
The Menu is simple but there wasn't much work put into it, not as much as the actual game interface when playing.
Thursday, November 26, 2009
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